Clipper of the Badlands

Combining the setting of the AMC show, Into the Badlands, Frank Frazetta, and Disney eyes.

High-Mesh made in zBrush
HairCards made with Ornatrix
Hair Maps made with Hair Strand Designer
Low-Mesh and retopo made in Maya and Modo
Maps in Substance Painter
Renders in Marmoset
Unreal 4 template shader
Video edit in Hitfilm Pro
Backdrop created in Photoshop and Alchemy

Inspired by a concept from Raul Tavares for 3dTotal.

.mview file available upon request by studios and recruiters.

Maia the Clipper

Maia the Clipper

Shaders and renders in Marmoset. Cape posed using cloth sim

Shaders and renders in Marmoset. Cape posed using cloth sim

zBrush sculpt

zBrush sculpt

In-game wireframe

In-game wireframe

Maps created in Substance Painter

Maps created in Substance Painter

Turntable.  MP4 and Marmoset Viewer file available upon request

Turntable. MP4 and Marmoset Viewer file available upon request

Zbrush part for 3D print "test".

Zbrush part for 3D print "test".

3D print  "test" using my Ultimaker 2+ with  Polymaker light blue ABS filament.

Assembled figure is ~ 25cm tall

3D print "test" using my Ultimaker 2+ with Polymaker light blue ABS filament.

Assembled figure is ~ 25cm tall