Combining the setting of the AMC show, Into the Badlands, Frank Frazetta, and Disney eyes.
High-Mesh made in zBrush
HairCards made with Ornatrix
Hair Maps made with Hair Strand Designer
Low-Mesh and retopo made in Maya and Modo
Maps in Substance Painter
Renders in Marmoset
Unreal 4 template shader
Video edit in Hitfilm Pro
Backdrop created in Photoshop and Alchemy
Inspired by a concept from Raul Tavares for 3dTotal.
.mview file available upon request by studios and recruiters.