Catherine from the MOBA Vainglory

In-game model of Catherine from the MOBA Vainglory. Published by SuperEvil Megacorp.

High-Mesh made in zBrush
Low-Mesh and retopo made in Maya and Modo
Maps in Substance Painter
FlowMaps in Krita
Renders in Marmoset
Unreal 4 template shader
Video edit in Hitfilm Pro
Backdrop created in Photoshop and Alchemy

Original Concept Design by Carlo Arellano
Pose Design by Jerome De Menou

.mview file available upon request by studios and recruiters.

Catherine hero PC from Vainglory

Catherine hero PC from Vainglory

Shaders and renders in Marmoset

Shaders and renders in Marmoset

zBrush sculpt and concept by Carlo Arellano

zBrush sculpt and concept by Carlo Arellano

In-game wireframe

In-game wireframe

Maps created in Substance Painter and  Krita

Maps created in Substance Painter and Krita

Turntable.  MP4 and Marmoset Viewer file available upon request

Turntable. MP4 and Marmoset Viewer file available upon request

Full color 3D print of Catherine plus several other characters I created for Vainglory. I edited the High Rez geometry and texture maps that where used in the process.

Full color 3D print of Catherine plus several other characters I created for Vainglory. I edited the High Rez geometry and texture maps that where used in the process.