Joule from the MOBA Vainglory

In-game model of Joule from the MOBA Vainglory. Published by SuperEvil Megacorp.
This model is partly rebuilt to add more detail, plus the maps redone.

High-Mesh made in zBrush
Low-Mesh and retopo made in Maya and Modo
Maps in Substance Painter
Renders in Marmoset
Unreal 4 template shader
Video edit in Hitfilm Pro
Backdrop created in Photoshop and Alchemy

Original Concept Design by Carlo Arellano
Pose Design by Jerome De Menou

.mview file available upon request by studios and recruiters.

Joule PC from Vainglory

Joule PC from Vainglory

Shaders and renders in Marmoset

Shaders and renders in Marmoset

zBrush sculpt

zBrush sculpt

In-game wireframe

In-game wireframe

Maps created in Substance Painter

Maps created in Substance Painter

Turntable.  MP4 and Marmoset Viewer file available upon request.

Turntable. MP4 and Marmoset Viewer file available upon request.