I have always had a passion for creating memorable characters. As developer with 20 years in game creation as a 3D character artist, 10 years of that has been as a lead character artist, I embrace the challenge of creating assets for games that involve pushing the visual boundaries of the technology, with the tools and people that I work with.
As a self-motivated and disciplined professional I continue to develop my background in the digital arts, including sculpting, texturing, shader setup, rigging, environment assets design, prop creation, concept design, illustration, 3D printing, and model making. I am accustomed to performing well under pressure, completing all projects within schedule, and working well with others, all applied towards an effort to connect and make a difference for game players.